DLSS 4.5 does look nicer, I just wish it would explain itself better
DLSS 4.5 is out now, and while previous new versions of Nvidia’s performance-massaging upscaler would have required waiting around for game implementation – beyond the inevitable Cyberpunk 2077 debut, anyway – it follows more recent additions in letting you impose it upon existing games from the off. That’s done via the Nvidia App and its DLSS Override tools, which following an update on January 14th, is tooled up with what version 4.5 promises to be tangible visual improvements.
I’ve been testing it, both on this public Nvidia App release and on a pre-release beta build, and DLSS 4.5 can indeed deliver on the right settings. But it’s also more of a specialised tool than DLSS 4, and although backwards compatibility is welcome, it’s presented with an opaque naming system that has as much in common with algebra as it does with upscaling.
