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103news.com
Game24.pro
Июль
2023

Blizzard on this week's Diablo 4 nerfs: 'We know it is not fun ... we don't plan on doing a patch like this ever again'

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 Blizzard on this week's Diablo 4 nerfs: 'We know it is not fun ... we don't plan on doing a patch like this ever again'

Diablo 4's developers explain the controversial balance changes in update 1.1, and what's happening next.

During an emergency 'uh oh, everyone's mad' livestream today, Diablo 4 community manager Adam Fletcher said that this week's controversial patch, which heavily nerfed overall player damage output and survivability, is not something Blizzard plans to repeat. 

"We want to acknowledge everyone's feedback in regard to reducing player power," said Fletcher. "We know it is bad. We know it is not fun ... We also want to talk about what we were trying to achieve specifically with this patch and with the changes that players ended up seeing. And then, separately, we do want to also talk about how we don't plan on doing a patch like this ever again."

"We know that reducing player power is never a good experience in general," said associate game director Joe Piepiora, who went on to explain Blizzard's thinking behind the patch. The goal was to slow down builds that were "blasting through content"—which is fun, he admitted—to keep any one stat, namely cooldown reduction and vulnerable, from dwarfing the effectiveness of all the others.

However, knowing that this week's nerfs were "painful," Diablo 4's developers say they're going to make changes—without totally backpedaling on the 1.1 patch.

"Ultimately, what we're trying to do is make the game more fun for players," said game director Joe Shely. "The players are at the heart of everything we're doing, and if players can't believe that, as the game evolves, the game will get more fun, we're not accomplishing our goals."

The following Diablo 4 changes are coming soon to start to alleviate some of the pain from the last patch:

  • Nightmare dungeon difficulty will be hotfixed today, increasing the enemy density in them substantially, and in Helltide events as well
  • Buffs to underused Sorcerer and Barbarian Legendary aspects in 1.1.1
  • Adding an additional stash tab in 1.1.1
  • Elixir stack size will be raised to 99 in 1.1.1
  • Respec gold costs will be reduced by "about 40%" in 1.1.1

The patch that will contain most of these changes, patch 1.1.1, will be here within two weeks, say the devs. Notably, they didn't say that they'll be rolling back any of the most controversial changes in patch 1.1, such as the massive nerf to Sorcerer’s Devouring Blaze.

Diablo 4's leads also announced some changes that won't make it into the 1.1.1 patch, but are coming sometime in the future:

  • Uber Uniques will drop a little more often than they do now
  • Crowd control skills will be more effective with the increased enemy density changes
  • World Tiers 3 and 4 will introduce new activities to incentivize you to work towards them
  • The UI team is excited about skill loadouts, but there's no timeline for the feature—sounds like a long way off
  • They want to improve filters to make it easier to compare items
  • They plan to add more ways to farm specific Uniques and Aspects
  • They'll talk about Sorcerer survivability on next week's stream, and are aware of the issue with too many one-shots at high tier difficulties
  • They want to reduce inventory pressure that stems from players hanging on to too many extracted Aspects
  • Necromancer minion survivability and viability is being looked at
  • Treasure Goblins will drop Legendary items more often

The devs also made some promises about how they'll handle future balance changes to avoid a repeat of this week's community shock and dismay. 

  • Future hotfixes and patches will have their notes published before they go live
  • Future balance updates will allow "some builds to be overpowered" until "compelling alternatives" have been introduced
  • Big balance shifts will "occur at predictable times, like at the start of a Season"
  • However, if an OP build results from a bug, they'll still fix it quickly. (A recent example was a Barbarian build that relied on a bug that was fixed in 1.1.)

Developing...





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