How AR and VR can reach a billion users before 2028
We have seen it all before: This will be the year of (blank). Pick any technology—augmented reality (AR) and virtual reality (VR) headsets, wearables, social networks, etc. The hype cycle starts three to five years early, and everyone—vendors, Wall Street and venture capitalists—is disappointed when last year was not the year.
It is early days for VR and even earlier for AR. Sales of VR headsets were graded disappointing after the close of the Christmas season and seemingly confirmed when BestBuy closed half of its in-store Oculus demo stations.
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