"Diablo 2 Resurrected" has boosted its reputation
My first exposure to "feeding" was through Fate/Grand Order, which was initially made available to Japan in July of 2015 and earned a total of 4 billion dollars across the globe in 2019. To create a character that was the best it can be I had to purchase duplicates of each one. Then, when a particular campaign came around I was able to pay up to 300 euros in order for the character I had coveted since a long time. But I didn't get the D2R Items exact copies I required for this character's full potential. The rates for the highest-rated 5-star characters sitting somewhere at 1.1%, it's an unsurprising that I did not manage to acquire a replica of the character during my time enjoying the game (which I have since uninstalled). At the time of writing, Fate/Grand Order was the seventh most popular mobile game to be sold all time, and was ranked next to Konami's Puzzle and Dragons, which, I might add, is also a gacha game.
In an GDC 2021 panel, Genshin Impact developer Hoyoverse (previously Mihoyo) outright admitted that the method used to create characters was focused on generating highest possible capital from its viewers. The Raiden Shogun as well as Kokomi characters that were reruns in March 2022 alone earned the company over $33 million in revenue.
The moment became immortalized in memes and mockery, much that was due to disappointing expectations of the public: Fans who attended BlizzCon 2018 had hoped for "Diablo 2 Resurrected" news. But it also stemmed from an unresolved stigma surrounding gaming on mobile devices in the West, where adoption of smartphones as a gaming platform has been slower than the other regions around the globe.
Since it's launch, "Diablo 2 Resurrected" has boosted its reputation, as the beta and alpha tests showed the game was an intense, traditional Diablo experience. (It was also a factor in the fact that Blizzard determined to bring the game to PC.) The Diablo series is among the most influential in modern game design, introducing gameplay loops that center acquiring random "loot" to help your character become more strong. "Diablo 2" which was recently remasteredand relaunched, solidified the loop, while "Diablo 3," which Cheng also worked on, refined and improved it.
While the 2018 moment was hard for Cheng and his team, Cheng said it only strengthened their resolve to make "Immortal" is a game worthy to be part of the Diablo series. Its free-to-play launch on mobile devices brings the series to its largest potential audience yet. The game launches on June 2.
Cheng's enthusiasm was palpable in an interview he recently conducted. "I think that 'Diablo 2 Resurrected' will change a lot of people's minds on what they consider to be the mobile version of a game," Cheng told The Washington Post. "That was among our goals from the beginning. Let's set the bar higher for what people can expect from an online game."
"I have three children and they're all teenagers, and they don't make the same distinction between consoles, PCs or mobile," Cheng said. "They enjoy gaming with all kinds of platforms."
The game will be able to have a simultaneous launch on PC with full keyboard and mouse controller support, as well as cross-play and cross progression with mobile support at the time of D2R Ladder Items buy its launch. This choice was made following a Beta test where creators of gaming content said they would need to emulate the game for the purpose of displaying it on their channels said Rod Fergusson, general manager of the Diablo franchise.